Advent Calendar 2009: Games
11 December 2009
You can do pretty much anything with a flash game these days (except right click – grrrr.) But while there are no end of action games which work, I always seem to be drawn back to educational puzzle games. There are no end of build’em ups and engineering sims out there. So for today, I be looking for as much authority from my online games as possible. And this kind of set-up doesn’t get more authoritarian. Look at this furniture:

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Pete Baran in FT • No Comments
12 December 2009
More puzzles. This is probably the flash game I have wasted the most time on in the last six months. Hopelessly addictive, ridiculously simple. It doesn’t even bother to give you much in the way of instructions. Just click away on the puzzle which, as you can see, involves squares:

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Pete Baran in FT • 9 Comments
13 December 2009
What was the first flash game you ever played? What was the first one that someone excitedly sent you a link to? It could have been anything, but I bet for at least forty percent of you out there it may have involved a lot of green. And been more or less sophisticated than this:

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Pete Baran in FT • No Comments
14 December 2009
EMO Special.
In the pub, Cis mentioned a subsection of flash games which were emo. How could a game be emo, I wondered. And then I saw this on the opening screen.

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Pete Baran in FT • 1 Comment
15 December 2009
The point and click puzzle game these days seems almost as dead as the text adventure. And in the case of the text adventure (interactive fiction darhling) perhaps they have just reverted to their core audiences oblivious of the technological progress that seemingly made them obsolete. Well today’s is a beautiful thing to look at, and to play. Short, sweet and very very pretty. Starring this geezer – but what is he looking at?

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Pete Baran in Do You See /FT • No Comments
16 December 2009
From Kat, Queen of game playing procrastinating (perhaps abdicated):
“Before we had Nintendo brain training, the country’s academic elite were forced to sharpen their faculties in other ways – the Post-It Note Forehead game, shotglass chess, 14-hour Civ III marathons, late night Texas Hold ‘Em. Anything to keep our brains from rotting away under the lobotomising influx of essays, lectures, reading lists, practical write-ups and tutorials – though appearing on dreadful Channel 5 gameshow Brainteaser (filmed nearby) was probably a step too far as one of our chums discovered to his cost.
My intellectual poison of choice was a slow-paced strategy puzzle with a theme familiar i) Isaac Newton ii) to anyone who has ever played Uno.

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Pete Baran in FT • No Comments
17 December 2009
Sorry for delay. Free wine. Can’t think of a game to put up. There is only one solution. Google “MONKEY HIT GAME!” I was very drunk…
Hurrah there is a response.
Hello little fella.

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Pete Baran in FT • No Comments
19 December 2009
Its not all action action action around here you know. Some times we want contemplative, relaxing games set in some sort of primordial soup. Where biology rather than physics is the aim and, well, you can’t lose. Look at this creature after all, doesn’t look too dangerous does he?

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Pete Baran in FT • 1 Comment
20 December 2009
So today, as we are rolling towards the big day, the windows of our advent calendar should start showing the big guns. The Three Kings, the Little Drummer Boy, the Shitting Catalonian Boy. And certainly when it comes to online flash games this really is the Caganer. Another physics puzzle, well not just another, its THE physics puzzle to eat up your entire festive season. Can you get it from this?

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Pete Baran in FT • No Comments
21 December 2009
A lively discussion was had last night amongst several FT regulars about why basketball and soccer don’t lend themselves to a Moneyball-style stats revolution where conventional wisdom about “character” and coming through “in the clutch” are deposed into the sweaty gym bag of history and replaced with a gleaming Excel hierarchy of excellence. Cause basketball and soccer don’t have very many individual, repeatable moments – they’re about how a team coheres and responds to an ever-morphing flow.
Well here’s an online basketball game to set that right. How many baskets can YOU make? (The physics in this are quite nice.)

Elisha Sessions in FT • 1 Comment
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