Posts from 10th September 2010

Sep 10

The Levellers

TMFD14 comments • 517 views

I wrote a post before. in the “I Was A Goblin” series, about how the Dungeons & Dragons concept of player “levels” and “levelling up” was an innovation which became hardwired into pretty much every game since. That was back in 2006 or so. Now we’re seeing a lot of talk about how the priciples and mechanics of gaming can be transferred into everyday life – see this blog post on the “Decade of Gaming” for an excitable* example.

I have another blog where I can dig into the details and issues around that, but I thought it would be interesting on Freaky Trigger to delve a little into the history of the “levels” idea. So this is a bundling of sources – comments from anyone who can fill in more or have other ideas would be extremely welcome.

A brief recap of what we’re talking about – “level” is used in multiple senses in games: to talk about player rank, specific game areas, and the ambient level of challenge in the game universe. We’re interested here in personal ranking. The idea is that a player (or avatar) earns points through successfully carrying out actions or tasks: get enough points and you go up a level, which generally involves an increase in your in-game abilities or access to new ones. So where does that come from?



FT3 comments • 219 views

Urban Cookie Collective hold both the Key and the Secret to tonight’s festivities:

Join UCC and their showbiz chums at the Horse Bar tonight from 7pm!
124 Westminster Bridge Road, SE1 7RW.
Nearest tube Lambeth North, or a short walk from Waterloo.