“Igniting kids’ interest in history”: actually history is one of the genres better served by computer games. Well, military history, anyway, but games like Civilisation stand or fall by how plausible a timeline their game mechanics can create. A recreation of an event using gaming techniques sounds very promising*, but of course the very word ‘game’ raises the hackles of historians and those with a vested interest in said events.
*and how refreshing to see a games publisher admit it created its game using “no imagination”.