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Realism
Since the links to the right, expanding on or illustrating the comments here,
can go to anywhere on the site (sometimes to whole sections
with dozens of pages) they each open in a new window, so
that this page can be retained as master context when you have finished
exploring. |
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The first point to make here is that I am very much talking about stylistic
realism. Arguably, realism of subject matter is at least as common in the
history of Japanese art as in the West - plenty of images of ordinary people,
of suffering, of town scenes, of nature, as well as demons and Buddhist
deities and sages. |
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Hillier, in his book Japanese
Colour Prints, talks about "a tradition of painting that had never adopted mere
representationalism as one of its tenets." It's hard for a lot of people to really
grasp the importance of this point. Clearly verisimilitude, a semblance of life,
was something some artists strived for some of the time, but it never claimed the
significance that it did in the West, never became a central plank of any critical
paradigm. Why this was is hard to know, but art seems to have had a magical role
early on, a schematic mandala role, sometimes more diagramatic than representational,
and maybe this and the Buddhist ideas about the nature of reality, that it is
illusory and not to be taken as real, go some way to explain it. There are some
wonderful quotes from Zen artists in the 20th Century, faced with patrons who have
absorbed these foreign ideas about art imitating reality, sharp and dismissive as if
faced with barbaric philistines. Zen always maintained that it was painting the soul
that should be aspired to, not painting the appearance. |
Nantembo's contempt for realism |
Sesshu is a good example here of Japan's ideas of what a great artist makes. There
is a lovely myth about him being tied to a post as punishment, then drawing rats in
the dust with his toes, and those rats coming to life and gnawing through his bonds.
This isn't to suggest that he ever painted anything that genuinely resembled reality
- his monochrome outline work does not come close to capturing real appearances -
but that his work was infused with the real spirit of its subjects. |
Sesshu
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This is not anti-realism |
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We shouldn't fall into the trap of seeing lack of realism in older Japanese art
as a conscious anti-realism, some sort of parallel to a Modernist/PostModernist
rejection of an outmoded metanarrative - it isn't that at all, it's that it
seems never to have occurred to Japanese artists that there was any reason why
realism should be central, why art should try to look just like reality. |
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We also shouldn't construct this as making Japanese art better than Western
art, in overreaction against the many who assume that a lack of realism makes
it inferior. I find it interesting to try to understand this tendency because
it's different, because it puts the emphases on other things. One of the key
reasons that made me start this site was to examine the way that the different
assumptions and foundations of Japanese art made me question and rethink many
things about Western culture, and this is a good example of what it was that
most interested me along such lines. |
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Landscapes |
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Landscapes make another interesting case study. For centuries, they rarely
depicted real places in Japan. Artists would paint mythical landscapes,
idealised scenes, Chinese places (more based on other art and the
imagination than really seeing them). This became less common in Edo prints,
when they were often consumed like souvenir postcards or travelogues, but
even then printmakers often took considerable artistic licence. |
Zen landscapes
landscape in prints
Hiroshige vs Hokusai on landscape realism
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On a couple of technical points, don't assume that because chiarascuro
and linear perspective rarely show up in Japanese painting, they were
unknown. Masanobu, for example, played with linear perspective several
times, but it seems to have been generally perceived as a cute gimmick
rather than an essential part of how to draw, until the Meiji
Restoration, after which Western styles and ideas were widely adopted.
Maruyama Okyo (18th Century) and his followers absorbed a lot of styles
for shading and perspective from Western art, and I think they
successfully integrated it with more traditional Japanese styles. |
Masanobu's perspective prints
Maruyama Okyo and his school
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Sculpture |
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I should also note that many of Japan's ancient sculptures show the
two ends of the realism spectrum. The earliest figures of humans look
bizarre and alien; the Unkei school gave us superb technical skill in
the service of accurate anatomy and lifelike movements, and sometimes
serious and frank subject matter too (Unkei's son Tankei in particular
- was there a greater realist sculptor than these two anywhere in the
world so long ago?); and the only major sculptor, for me, between
Tankei in the 13th Century and the late 19th Century, Enku, was perhaps
the most highly stylised sculptor before the 20th Century, anywhere in
the world. |
early 'human' figures
the Unkei school
Tankei
Enku
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How stories are interpreted |
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But this attitude to realism in art goes much deeper than a lack of
interest in making paintings look like reality. There is every reason
to believe that stories in general are interpreted and reacted to
differently, whether in prose or images or on film/TV. The excellent
Ian Buruma says notions of family in
Japan are more to do with social groupings than relatives, by blood
or marriage, and that compassion is felt for one's own, but hardly at
all for others, certainly rarely stretching to other nations or races.
This particularly means that such compassion is not extended to
fictional characters, so they are not related to as friends/family, as
people you care about. This may be why the Japanese seem to prefer
stories where the protagonist struggles, suffers and dies, generally,
and not necessarily victoriously. This does resemble a kind of modern
Western style of 'realism': tragic antiheroes rather than shining
knights emerging triumphant; but that is emphatically not what is
behind this taste at all. The Japanese don't see characters in a film
as people to care about, but as artistic creations, and this may
explain why their stories have so much cruelty - it becomes a catharsis,
a release, rather than a depiction of genuine suffering that anyone
empathises with. |
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The Japanese theatre has never been at all realistic. Its history
includes formal dance styles, puppet theatre and the high stylisation
of Noh's minimalism and kabuki's coarser bombast, plus of course a long
tradition of masks and extreme make-up, and audiences happily accepting
75 year old men playing pretty boys and men playing women. Cinema started
in a similar way, and retained much of the interest in presentation,
rather than representation. |
Presentation/Representation in movies |
We see a fascinating attitude to realism in the work of Japan's greatest
comic creator, Osamu Tezuka. A good example is in the 600-page 'Civil War'
story in his masterwork, Phoenix. This tale is set at the end of the 12th
Century, when the Heian aristocracy was being supplanted by the first
samurai rule. A few pages in we are introduced to a revered Buddhist monk.
Tezuka tells and shows us that he was a great scholar, a political power,
a great poet and a gifted artist ("he even drew cartoons" - there is
reference herein to the classic Choju Giga funny animal scrolls). Then he
stretches it way beyond anything that fits into the story, telling us he
was a great singer - showing him with a microphone - and that "he even
made guest appearances on quiz shows" and we see him grinning on TV. These
are deeply serious and ambitious stories addressing important themes, but Tezuka is
positively keen to stop us immersing ourselves in some kind of apparent
depiction of reality - he deliberately undercuts serious tones and moments
regularly. This example can be seen as a mere gag (though I think that
misunderstands it), but later in the same story a major plot development
hinges on a long distance telephone call. This is a complex and fascinating
anti-realist strategy. |
Tezuka's Phoenix
the Choju Giga scrolls
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