FIRST OF ALL: look away now, there be massive spoilers in this discussion.
SECOND OF ALL: look away now if you are Christopher Tolkien, nothing here will lift yr spirits.
THIRD OF ALL: look away now if you routinely despise Tolkien and all works, viz elves, fantasy lit, slapstick CGI, etc.
<– note for slowpokes, this doesn't happen in this film, it's just a picture i like a lot
The Hobbit is a not-very-long book for children which takes a small person with big private dreams out into a very large world, in which said person is able to demonstrate his value to others, and that (to nearly everyone's astonishment) he is a wise and resourceful fellow to have around, in some quite unexpected ways, who hides much of this behind a mask of semi-deliberate silliness (except sometimes the mask is the face: ppl who play at silliness for whatever reason get into the habit of silliness).
Yes, it’s the most wonderful time of the year, it’s FTABCANYPC time!
This year for our 14th crawl we will be having a little saunter around Islington.
Every year, on the 29th (except when it wasn’t) we go an a merry trail around a list of pubs, many of which may be closed, to appreciate the architecture, and, you know, maybe drink. This year’s route takes us from one end of Penton Street to the other, but via a somewhat circuitous route (not as bad as when first planned when we were going to go via The North Pole!)
The route is as follows:
3pm: The Lexington
4pm: Shakespeare’s Head
5pm: Earl Of Essex
5.45pm: Wenlock & Essex
6.30: Camden Head
7:30: Steam Passage
8:30 Craft N1
Although, as always, this is a rough timetable and route as It Is Written that at least one pub on the planned route shall be closed (hopefully we’ll do better than last year when I think we ended up losing three of the original pubs…). If you’re following me or pete on twitter I’m sure we’ll keep up a running commentary of where we are if we go off-piste.
The other week when we were planning I got a bit bored so you can now see the glory of all 13 previous crawls in one handy google map. I think there may be a couple of inaccuracies, as several of these were based on planned routes, not actual (for some reason there’s not a lot of Reporting Back compared to planning, even in the Imperial Phase of ilx) particularly the Marylebone (2008) and City (2010) ones where I’m pretty sure I’ve got a couple wrong. I think it’s kind of more interesting where we *haven’t* been, although Fitzrovia and Soho were covered extensively by Trig Brother (and were our usual early 00s haunts).
UPDATE: Finally sent out details. If you are a manager listed here and you haven’t got them then a) check your spam folder and b) shout at me cos I probably got your email wrong…
UPDATE 2: Unfortunately, Italy manager Tom Schaller has had to pull out (thanks for letting me know so promptly!) so I’m delighted to welcome 2010 finalist manager Andrew Hickey back to the PWC, and I’m sure Italy’s fans are delighted too.
Here we go – NOW UPDATED WITH GROUPS. I will be getting in touch with you over the weekend (assuming I can find an email address).
Click below the cut for the full groups.
The point of this post is very simple. If you want to be a manager in the Pop World Cup, put your name in the comments and pick a specific team (first come first served) or choose a random one.
More clarification? But of course!
This data – on every UK Top 10 hit, taken at 10-year intervals – comes from a study on alcohol references in music, published in Psychology Of Music last month. The study is less interesting to me than this one fascinating table, which puts a bit of concrete data around trends in pop over the last 30 years. They even significance tested it! I’ll add my analysis under the cut.
Ten years, or considerably more, ago Friday nights were easy. Some of us involved in FreakyTrigger would go to the pub. We would have a suitable amount of beer, and then often as not retire to my house, where a few more beers were drunk and maybe some records were played. But how to choose those records? Well luckily, when we weren’t playing Genius/GZA’s Liquid Swords (which was actually quite a lot), we would pick some seven inches to play. I had a lot of seven inch records, and we discovered that about an inch of them was exactly the right amount to take us to the time we had to sleep. And my seven inch records were in no particular order (though they did contain much godawful 90′s indie to my now jaundiced eyes).
Of course life has moved on now, and it has been a while since we have subjected ourselves to an inch. But in taking stock of items at work (and anyone who listened to the Lost Property Podcast will know, this is where I get my best ideas), I realised we still have a vinyl jukebox, and we also have about 3000 jukebox records. In no particular order. SO I wondered whether it was worth resurrecting the old game (for game it was, with very arbitrary rules) and see what an inch of these records were like.
So when Tom came in to do his Lost Property Office, I also grabbed an inch of records and we had a go. The result is a little rough and ready, it turns out there is genuine skill in talking whilst cueing a record absent when you are doing it with CD’s or mp3s. There is some serious music chat, some guff and some guessing. I’d be very interested to know if you liked it, if you wanted to hear more and how you think it sounds. In the meantime, here is an Inch.
… being a show-by-show TARDIS-esque (ie in effect random) exploration of Doctor Who Soup to Nuts, begun at LJ’s diggerdydum community, and crossposted at FT.
In which 5IVE and disgruntled chums help a revenant but unrepentent DAVROS to infect his multitudinous metal brood with
MORGELLONS the MORVELLAN DISCO VIRUS, as a reward for getting him out of jail. Or something.
[11.10.13: commentary updated below]
A notoriously very-hard-to-follow DO-YOU-SEE allegory for the utter lack of honour among the galactically villainous. Doesn’t help that from the off it’s a switchback of mistaken identity via doubles: meaning that coppers and soldiers and even daleks are not who you immediately think they are. Doesn’t help that I watched it more than a year ago, before various distractions intervened and derailed me, and haven’t revisited (bcz my “method” does not allow me to). So instead of discussing the plot I’m going to bore on abt the Daleks, turning the tables you might say hohoho *sigh*
The setting: two places and two time (Butler’s Wharf and a prison ship in space; 1984 and THE UNSPECIFIED FUTURE ) have been superglued together by a time-corridor. The prison ship is under attack by a space cruiser.
“Isn’t technology wonderful?” says one of the inhabitants of Pallet Town, Kanto – your home in Pokémon Blue, and the root of every Pokémon game, and every Pokémon journey, ever since. It’s a statement of outright optimism from the dawn of the mobile gaming era. Mobility – the pocket power of the handheld device – is the central ideal of Pokémon. It’s in the miniaturised creatures your character carries around, and in the Game Boy he and they live on. Throughout all the games, your reality – trading and battling with friends, and latterly just passing strangers by – mingles with the gameworld. Your real journeys criss-cross its routes and cities.
Pokémon games include magical artefacts, fantastic beasts, haunted towers and psychic powers, but the world of the games is almost always a modern, brisk one. In Pokémon Blue you keep running into technology. Your climactic battle with the larcenous Team Rocket takes place in the region’s most high-tech corporation, you explore a burnt-out research centre, and your reward for becoming champion is a chance to capture the most powerful creature of all – not some ancient or primal force, but a clone in a set of form-fitting mecha-style armour. This constant genre shifting – explore a ghost tower one minute and a modern skyscraper the next, all in the name of adventure – is one of the reasons Pokémon is so beguiling.
The lion’s share of attention and celebration the games receive go to their creatures and mechanics. The texture of Pokémon – its settings, stories and themes – gets much less love. But as one of the best-selling game franchises of all time, Pokémon is a core part of modern children’s literature – its lands, concepts and ideas as much a fixture in the imagination of its players as Narnia or Hogwarts. They deserve more attention, and these posts – one for each of the game’s six generations – are an attempt to do justice to these fantasy places which have occupied so much of my and my sons’ time.
I wanted to write about something my sons cared about – pop music doesn’t quite cut it yet. And also I had that critical itch you get when you’ve spent a long time on something, the urge to somehow recoup it through writing.
Welcome back to part 2! See here for part 1.
5.58pm. A quick beverage pH check before the next round of experiments: the acidity of prosecco is 3, Badger’s Fursty Ferret is 4, a substance known as ‘Sainsbury’s Craft Brewed Lager’ is also 4.