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	<title>Comments on: Brandwatch: Civil War, 52, Countdown, and the future of &#8220;shared universe&#8221; comics</title>
	<atom:link href="http://freakytrigger.co.uk/ft/2007/02/brandwatch-civil-war-52-countdown-and-the-future-of-shared-universe-comics/feed/" rel="self" type="application/rss+xml" />
	<link>http://freakytrigger.co.uk/ft/2007/02/brandwatch-civil-war-52-countdown-and-the-future-of-shared-universe-comics/</link>
	<description>Lollards in the high church of low culture</description>
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		<title>By: The Re:Retro Top 100 Games Of All Time, No. 68: Crazy Name, Crazy Game</title>
		<link>http://freakytrigger.co.uk/ft/2007/02/brandwatch-civil-war-52-countdown-and-the-future-of-shared-universe-comics/#comment-329703</link>
		<dc:creator>The Re:Retro Top 100 Games Of All Time, No. 68: Crazy Name, Crazy Game</dc:creator>
		<pubDate>Wed, 24 Oct 2007 22:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://freakytrigger.co.uk/ft/2007/02/brandwatch-civil-war-52-countdown-and-the-future-of-shared-universe-comics/#comment-329703</guid>
		<description>[...] Sonic The Comic is probably most notable for honing the career of one Mark Millar, recently seen putting his scottish stamp on the Marvel Universe as a whole and turning it into a far more &#8216;realistic&#8217; place, both in terms of increased grimness, grit and politicisation and also in terms of internal coherence. Rather than all the Marvel Superheroes concentrated totally in New York and running around destroying buildings willy-nilly, they&#8217;re now heavily regulated, with a team of heroes assigned to every state of the union, as well as various government-run training programs, black ops units and of course outlaws who refuse to toe the line. And the X-Men, who are too complicated for the US Government to bother with and thus get a free pardon. What does all this rigmarole achieve for Marvel&#8217;s various franchises? Well, replace &#8217;states of the union&#8217; with &#8217;servers&#8217; and&#8230; voila. [...]</description>
		<content:encoded><![CDATA[<p>[...] Sonic The Comic is probably most notable for honing the career of one Mark Millar, recently seen putting his scottish stamp on the Marvel Universe as a whole and turning it into a far more &#8216;realistic&#8217; place, both in terms of increased grimness, grit and politicisation and also in terms of internal coherence. Rather than all the Marvel Superheroes concentrated totally in New York and running around destroying buildings willy-nilly, they&#8217;re now heavily regulated, with a team of heroes assigned to every state of the union, as well as various government-run training programs, black ops units and of course outlaws who refuse to toe the line. And the X-Men, who are too complicated for the US Government to bother with and thus get a free pardon. What does all this rigmarole achieve for Marvel&#8217;s various franchises? Well, replace &#8217;states of the union&#8217; with &#8217;servers&#8217; and&#8230; voila. [...]</p>
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		<title>By: Admin</title>
		<link>http://freakytrigger.co.uk/ft/2007/02/brandwatch-civil-war-52-countdown-and-the-future-of-shared-universe-comics/#comment-253010</link>
		<dc:creator>Admin</dc:creator>
		<pubDate>Tue, 03 Apr 2007 23:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://freakytrigger.co.uk/ft/2007/02/brandwatch-civil-war-52-countdown-and-the-future-of-shared-universe-comics/#comment-253010</guid>
		<description>Marvel&#039;s 1st press release on their MMO development http://rustmonster.net/2007/04/02/marvel-universe-mmorpg-coming/</description>
		<content:encoded><![CDATA[<p>Marvel&#8217;s 1st press release on their MMO development <a href="http://rustmonster.net/2007/04/02/marvel-universe-mmorpg-coming/" rel="nofollow" onclick="urchinTracker('/outgoing/rustmonster.net/2007/04/02/marvel-universe-mmorpg-coming/?referer=');">http://rustmonster.net/2007/04/02/marvel-universe-mmorpg-coming/</a></p>
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		<title>By: miss bum bum</title>
		<link>http://freakytrigger.co.uk/ft/2007/02/brandwatch-civil-war-52-countdown-and-the-future-of-shared-universe-comics/#comment-246864</link>
		<dc:creator>miss bum bum</dc:creator>
		<pubDate>Sat, 17 Mar 2007 12:59:46 +0000</pubDate>
		<guid isPermaLink="false">http://freakytrigger.co.uk/ft/2007/02/brandwatch-civil-war-52-countdown-and-the-future-of-shared-universe-comics/#comment-246864</guid>
		<description>giuguu8tiibigjnjhuyuhihkn this is fukin dinamite!!!!! people r wankers and cunts</description>
		<content:encoded><![CDATA[<p>giuguu8tiibigjnjhuyuhihkn this is fukin dinamite!!!!! people r wankers and cunts</p>
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		<title>By: Tom</title>
		<link>http://freakytrigger.co.uk/ft/2007/02/brandwatch-civil-war-52-countdown-and-the-future-of-shared-universe-comics/#comment-225572</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Fri, 23 Feb 2007 16:52:48 +0000</pubDate>
		<guid isPermaLink="false">http://freakytrigger.co.uk/ft/2007/02/brandwatch-civil-war-52-countdown-and-the-future-of-shared-universe-comics/#comment-225572</guid>
		<description>Yeah the DC bit is much more of a reach I freely admit!</description>
		<content:encoded><![CDATA[<p>Yeah the DC bit is much more of a reach I freely admit!</p>
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		<title>By: Seb Patrick</title>
		<link>http://freakytrigger.co.uk/ft/2007/02/brandwatch-civil-war-52-countdown-and-the-future-of-shared-universe-comics/#comment-225568</link>
		<dc:creator>Seb Patrick</dc:creator>
		<pubDate>Fri, 23 Feb 2007 16:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://freakytrigger.co.uk/ft/2007/02/brandwatch-civil-war-52-countdown-and-the-future-of-shared-universe-comics/#comment-225568</guid>
		<description>That&#039;s completely and totally insane... but you might just have something.

Or, at least, you might just have something when it comes to Marvel (I&#039;ve struggled to try and find some reason for why they&#039;re dumping themselves in the current status quo, which seems to me to be more problem-causing than problem-solving); I&#039;m not sure how much it ties in with what DC are doing, since I don&#039;t know if they even KNOW what they&#039;re doing (despite how excellent &lt;i&gt;52&lt;/i&gt; has, on the whole, been, I question the wisdom of their just launching into another mass crossover straight after it rather than letting the individual titles/characters breathe on their own for a while). But it makes a lot of sense when you apply it to the Marvel setup; and also when you consider the success and plaudits that &lt;i&gt;Ultimate Alliance&lt;/i&gt; has so far garnered (and that there would therefore surely be some sort of desire to shift that success into the online field).</description>
		<content:encoded><![CDATA[<p>That&#8217;s completely and totally insane&#8230; but you might just have something.</p>
<p>Or, at least, you might just have something when it comes to Marvel (I&#8217;ve struggled to try and find some reason for why they&#8217;re dumping themselves in the current status quo, which seems to me to be more problem-causing than problem-solving); I&#8217;m not sure how much it ties in with what DC are doing, since I don&#8217;t know if they even KNOW what they&#8217;re doing (despite how excellent <i>52</i> has, on the whole, been, I question the wisdom of their just launching into another mass crossover straight after it rather than letting the individual titles/characters breathe on their own for a while). But it makes a lot of sense when you apply it to the Marvel setup; and also when you consider the success and plaudits that <i>Ultimate Alliance</i> has so far garnered (and that there would therefore surely be some sort of desire to shift that success into the online field).</p>
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		<title>By: Tom</title>
		<link>http://freakytrigger.co.uk/ft/2007/02/brandwatch-civil-war-52-countdown-and-the-future-of-shared-universe-comics/#comment-225212</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Thu, 22 Feb 2007 12:57:47 +0000</pubDate>
		<guid isPermaLink="false">http://freakytrigger.co.uk/ft/2007/02/brandwatch-civil-war-52-countdown-and-the-future-of-shared-universe-comics/#comment-225212</guid>
		<description>There&#039;s a post from earlier this week, or end of last, with a link to a discussion of SL audience figures.

How many people play City Of Heroes?</description>
		<content:encoded><![CDATA[<p>There&#8217;s a post from earlier this week, or end of last, with a link to a discussion of SL audience figures.</p>
<p>How many people play City Of Heroes?</p>
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		<title>By: Andrew Farrell</title>
		<link>http://freakytrigger.co.uk/ft/2007/02/brandwatch-civil-war-52-countdown-and-the-future-of-shared-universe-comics/#comment-225204</link>
		<dc:creator>Andrew Farrell</dc:creator>
		<pubDate>Thu, 22 Feb 2007 12:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://freakytrigger.co.uk/ft/2007/02/brandwatch-civil-war-52-countdown-and-the-future-of-shared-universe-comics/#comment-225204</guid>
		<description>The maximum audience for an MMORPG is already playing World of Warcraft, which is very good at keeping its players hooked. I was talking to Tracer about Second Life the other day, when he claimed that the vast majority (around 80%? I might have just made up that figure) of its billions and billions of users don&#039;t stay around for longer than 40 days.</description>
		<content:encoded><![CDATA[<p>The maximum audience for an MMORPG is already playing World of Warcraft, which is very good at keeping its players hooked. I was talking to Tracer about Second Life the other day, when he claimed that the vast majority (around 80%? I might have just made up that figure) of its billions and billions of users don&#8217;t stay around for longer than 40 days.</p>
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		<title>By: Tom</title>
		<link>http://freakytrigger.co.uk/ft/2007/02/brandwatch-civil-war-52-countdown-and-the-future-of-shared-universe-comics/#comment-225190</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Thu, 22 Feb 2007 12:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://freakytrigger.co.uk/ft/2007/02/brandwatch-civil-war-52-countdown-and-the-future-of-shared-universe-comics/#comment-225190</guid>
		<description>My TOTALLY AWFUL work PC makes it really really hard to insert pics for some reason (also links but I am competent and non-lazy enough to work the html for them). If you have edit privs feel free to put GURNING CAP FACES in.</description>
		<content:encoded><![CDATA[<p>My TOTALLY AWFUL work PC makes it really really hard to insert pics for some reason (also links but I am competent and non-lazy enough to work the html for them). If you have edit privs feel free to put GURNING CAP FACES in.</p>
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		<title>By: Pete Baran</title>
		<link>http://freakytrigger.co.uk/ft/2007/02/brandwatch-civil-war-52-countdown-and-the-future-of-shared-universe-comics/#comment-225187</link>
		<dc:creator>Pete Baran</dc:creator>
		<pubDate>Thu, 22 Feb 2007 12:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://freakytrigger.co.uk/ft/2007/02/brandwatch-civil-war-52-countdown-and-the-future-of-shared-universe-comics/#comment-225187</guid>
		<description>How can you do an article on comics and not have any pictures. For shame!

This is one of those fabulous pieces of writing you do occasionally Tom where the scales fall from my eyes and suddenly all becomes clear. What is great about it is that EVEN IF IT ISN&#039;T TRUE, by writing it, it probably will happen!

Hits are a-coming this way I don&#039;t doubt.</description>
		<content:encoded><![CDATA[<p>How can you do an article on comics and not have any pictures. For shame!</p>
<p>This is one of those fabulous pieces of writing you do occasionally Tom where the scales fall from my eyes and suddenly all becomes clear. What is great about it is that EVEN IF IT ISN&#8217;T TRUE, by writing it, it probably will happen!</p>
<p>Hits are a-coming this way I don&#8217;t doubt.</p>
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