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	<title>Comments on: I WAS A GOBLIN: Pierre Menard, Dungeon Master</title>
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	<link>http://freakytrigger.co.uk/ft/2006/11/i-was-a-goblin-pierre-menard-dungeon-master/</link>
	<description>Lollards in the high church of low culture</description>
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		<title>By: DV</title>
		<link>http://freakytrigger.co.uk/ft/2006/11/i-was-a-goblin-pierre-menard-dungeon-master/#comment-100289</link>
		<dc:creator>DV</dc:creator>
		<pubDate>Fri, 01 Dec 2006 19:10:05 +0000</pubDate>
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		<description>I&#039;m looking forward to hearing more about worldbuilding in FRP games. My impression is that this was an exciting feature of such games in their early, heroic phase, but then the risse of RuneQuest meant that people started expecting games to come with a Background that did all the worldbuilding for them. This was probably in retrospect a retrograde step.</description>
		<content:encoded><![CDATA[<p>I&#8217;m looking forward to hearing more about worldbuilding in FRP games. My impression is that this was an exciting feature of such games in their early, heroic phase, but then the risse of RuneQuest meant that people started expecting games to come with a Background that did all the worldbuilding for them. This was probably in retrospect a retrograde step.</p>
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		<title>By: Pete Baran</title>
		<link>http://freakytrigger.co.uk/ft/2006/11/i-was-a-goblin-pierre-menard-dungeon-master/#comment-82659</link>
		<dc:creator>Pete Baran</dc:creator>
		<pubDate>Wed, 22 Nov 2006 12:56:12 +0000</pubDate>
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		<description>I&#039;ve been thinking this recently too, vis a vis China Mieville, not so much for the actual stories (though there is a degree of team building ethos in both Perdido Street Station and Iron Council), but more from the way different races are set up to be good at certain things and rubbish at others. Therefore the world building ethos really sticks out. That and the fact that its one of the few decent fantasy series which has moved away from the generic sword&#039;n&#039;sorcery types. 

Of course it&#039;ll still turn out to be Earth in the end. They always do.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been thinking this recently too, vis a vis China Mieville, not so much for the actual stories (though there is a degree of team building ethos in both Perdido Street Station and Iron Council), but more from the way different races are set up to be good at certain things and rubbish at others. Therefore the world building ethos really sticks out. That and the fact that its one of the few decent fantasy series which has moved away from the generic sword&#8217;n'sorcery types. </p>
<p>Of course it&#8217;ll still turn out to be Earth in the end. They always do.</p>
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		<title>By: Chap</title>
		<link>http://freakytrigger.co.uk/ft/2006/11/i-was-a-goblin-pierre-menard-dungeon-master/#comment-82616</link>
		<dc:creator>Chap</dc:creator>
		<pubDate>Wed, 22 Nov 2006 12:35:27 +0000</pubDate>
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		<description>Cheers Tom, these articles always make nostalgic for my early teens. I still have the tendancy to think how good certain SF and fantasy books would be as RPG backgrounds - most recently with China Mieville.</description>
		<content:encoded><![CDATA[<p>Cheers Tom, these articles always make nostalgic for my early teens. I still have the tendancy to think how good certain SF and fantasy books would be as RPG backgrounds &#8211; most recently with China Mieville.</p>
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