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	<title>Comments on: I WAS A GOBLIN: But I Wasn&#8217;t A Hobbit</title>
	<atom:link href="http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/feed/" rel="self" type="application/rss+xml" />
	<link>http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/</link>
	<description>Lollards in the high church of low culture</description>
	<pubDate>Fri, 09 Jan 2009 11:57:52 +0000</pubDate>
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		<title>By: DV</title>
		<link>http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/#comment-251630</link>
		<dc:creator>DV</dc:creator>
		<pubDate>Thu, 29 Mar 2007 23:20:09 +0000</pubDate>
		<guid isPermaLink="false">http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/#comment-251630</guid>
		<description>I always liked the idea of Hero Points, which were basically "blimey, here's a garbage chute!" style get of jail free cards.</description>
		<content:encoded><![CDATA[<p>I always liked the idea of Hero Points, which were basically &#8220;blimey, here&#8217;s a garbage chute!&#8221; style get of jail free cards.</p>
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		<title>By: Tom</title>
		<link>http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/#comment-251455</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Thu, 29 Mar 2007 09:07:38 +0000</pubDate>
		<guid isPermaLink="false">http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/#comment-251455</guid>
		<description>I didn't have any direct experience of games with storytelling mechanics - I went straight from rules-based tabletop to near-complete freeform under the evangelical influence of &lt;i&gt;Aslan&lt;/i&gt; in the early 90s! But I never really liked the idea of them - it felt like extending the mechanistic parts of the game into areas good players wouldn't need. Maybe I was just being a snob though!</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t have any direct experience of games with storytelling mechanics - I went straight from rules-based tabletop to near-complete freeform under the evangelical influence of <i>Aslan</i> in the early 90s! But I never really liked the idea of them - it felt like extending the mechanistic parts of the game into areas good players wouldn&#8217;t need. Maybe I was just being a snob though!</p>
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		<title>By: James_Nostack</title>
		<link>http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/#comment-251334</link>
		<dc:creator>James_Nostack</dc:creator>
		<pubDate>Thu, 29 Mar 2007 02:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/#comment-251334</guid>
		<description>Incidentally, several recent "independent" RPG designs have solved the Sam/Boromir/Gandalf power disparity: the trick is to give all players the same number of story-affecting tokens (or other resource), and exactly how these tokens are implemented depend on the character's particular style.  Thus, although Sam and Frodo can't fight very well, their plucky-little-hobbit-ness ends up having as much of an effect on the flow of the story as the bad-ass characters.  

The good effect is that you can have wildly different characters all having an effect on the story.  The downside is that players are creating a story, where things happen for story-reasons, rather than realistic-reasons.  That's a turn-off for some people (though not for me).

I'd recommend checking out "Capes" by Tony LowerBasch, and "With Great Power," by Michael Miller, for examples of this in practice: I've played them both, they're a lot of fun.</description>
		<content:encoded><![CDATA[<p>Incidentally, several recent &#8220;independent&#8221; RPG designs have solved the Sam/Boromir/Gandalf power disparity: the trick is to give all players the same number of story-affecting tokens (or other resource), and exactly how these tokens are implemented depend on the character&#8217;s particular style.  Thus, although Sam and Frodo can&#8217;t fight very well, their plucky-little-hobbit-ness ends up having as much of an effect on the flow of the story as the bad-ass characters.  </p>
<p>The good effect is that you can have wildly different characters all having an effect on the story.  The downside is that players are creating a story, where things happen for story-reasons, rather than realistic-reasons.  That&#8217;s a turn-off for some people (though not for me).</p>
<p>I&#8217;d recommend checking out &#8220;Capes&#8221; by Tony LowerBasch, and &#8220;With Great Power,&#8221; by Michael Miller, for examples of this in practice: I&#8217;ve played them both, they&#8217;re a lot of fun.</p>
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		<title>By: amuletts</title>
		<link>http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/#comment-32332</link>
		<dc:creator>amuletts</dc:creator>
		<pubDate>Sat, 09 Sep 2006 06:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/#comment-32332</guid>
		<description>You weren't a hobbit but were you a halfling? ;)</description>
		<content:encoded><![CDATA[<p>You weren&#8217;t a hobbit but were you a halfling? ;)</p>
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		<title>By: Admin</title>
		<link>http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/#comment-27088</link>
		<dc:creator>Admin</dc:creator>
		<pubDate>Fri, 28 Jul 2006 14:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/#comment-27088</guid>
		<description>Hope the new sidebar list helps</description>
		<content:encoded><![CDATA[<p>Hope the new sidebar list helps</p>
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		<title>By: p^nk s</title>
		<link>http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/#comment-24425</link>
		<dc:creator>p^nk s</dc:creator>
		<pubDate>Fri, 07 Jul 2006 20:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/#comment-24425</guid>
		<description>alternatively (and slightly brilliantly) you can follow the link called "i wasn't a goblin" in the "related article" box, and when you arrive look at ITS "related article" box [&lt;b&gt;slightly sadly, this no longer applies :(&lt;/b&gt;]</description>
		<content:encoded><![CDATA[<p>alternatively (and slightly brilliantly) you can follow the link called &#8220;i wasn&#8217;t a goblin&#8221; in the &#8220;related article&#8221; box, and when you arrive look at ITS &#8220;related article&#8221; box [<b>slightly sadly, this no longer applies :(</b>]</p>
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		<title>By: Alan</title>
		<link>http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/#comment-24383</link>
		<dc:creator>Alan</dc:creator>
		<pubDate>Wed, 05 Jul 2006 10:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/#comment-24383</guid>
		<description>You could type "i was a goblin" (no quotes) in the search box</description>
		<content:encoded><![CDATA[<p>You could type &#8220;i was a goblin&#8221; (no quotes) in the search box</p>
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		<title>By: Greg</title>
		<link>http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/#comment-24382</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Wed, 05 Jul 2006 10:54:33 +0000</pubDate>
		<guid isPermaLink="false">http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/#comment-24382</guid>
		<description>Is there an index of the TE D&#38;D/rollplaying posts anywhere? I reckon I must have missed a bunch, and they seem really terrific.</description>
		<content:encoded><![CDATA[<p>Is there an index of the TE D&amp;D/rollplaying posts anywhere? I reckon I must have missed a bunch, and they seem really terrific.</p>
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		<title>By: Magnus Anderson</title>
		<link>http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/#comment-24378</link>
		<dc:creator>Magnus Anderson</dc:creator>
		<pubDate>Tue, 04 Jul 2006 21:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/#comment-24378</guid>
		<description>Corporate training days are now more honest I think - in the nineties they never called it roll-playing, even when the team was fabricated with potentially conflicting objectives and motivations allocated to the members on CVs very similar to character sheets.

Now, if there's a facilitator and a theme, there's a roll-play, with no embarrassment or tongue in cheek.  So all those childhood hours not wasted?  How I wish.  What it showed was how imbecilic we must have been by the criteria of roll-plays, sketching out interactions and negotiating objectives, amongst the gang as well as facing it.  Instead we would argue and blunder, with the gamesmaster occasionally relenting and progressing to another encounter, often because a fight had broken out between the characters, the players, or both.  I’ve not seen that happen in corporate training.  Yet.</description>
		<content:encoded><![CDATA[<p>Corporate training days are now more honest I think - in the nineties they never called it roll-playing, even when the team was fabricated with potentially conflicting objectives and motivations allocated to the members on CVs very similar to character sheets.</p>
<p>Now, if there&#8217;s a facilitator and a theme, there&#8217;s a roll-play, with no embarrassment or tongue in cheek.  So all those childhood hours not wasted?  How I wish.  What it showed was how imbecilic we must have been by the criteria of roll-plays, sketching out interactions and negotiating objectives, amongst the gang as well as facing it.  Instead we would argue and blunder, with the gamesmaster occasionally relenting and progressing to another encounter, often because a fight had broken out between the characters, the players, or both.  I’ve not seen that happen in corporate training.  Yet.</p>
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