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October 12th, 2004

Life in the Resident Evil games

Life in the Resident Evil games is mediated through two screens. The obvious one is the inventory, which lets you pick between carryng around plot items (key cards etc), health stuff to keep you alive, and shiny weapons. The other, no less important, screen is the map. The stuff of life is finding keys to open doors far away, and figuring out that if I’ve gone up one flight of stairs, then if I can get through there and down those stairs, I’ll be .. eaten by zombies. Arse.

It’s for this reason that the Nemesis introduced in the third game works so well. It appears, you fight it till it drops, then run away. After a bit, you realise that this hall you’re running down does pass by the room you last saw him in, and then through the wall he comes.

Resident Evil:Apocalypse is a lot more faithful to The Map than the first film was: there’s a sense of spaces, and their division into safe and dangerous (to be made safe with guns). And, occasionally, cheap thrills via formerly safe places that are now dangerous. The Nemesis has the same effect on these divisions as in the original game: he smashes through everything to deliver some death. This only happens once for about five minutes - possibly the filmmakers realised that an excess of it would cause the similarities to The Terminator to become too apparent.

The rest of the time, the film does what it does: an unoriginal but impeccably constructed jigsaw of corporate conspiracy thriller, zombie movie and action flick. It also adds some comic relief with a little (goes a long way) of Mike Epps.

Posted by Andrew Farrell in Do You See | No Comments

September 8th, 2004

Vote Beaker

Vote Beaker the word went, and we did, and it worked! Science has been served.

Posted by Andrew Farrell in Proven By Science | No Comments

September 7th, 2004

On Hellboy

On Hellboy

Posted by Andrew Farrell in Do You See | No Comments

September 2nd, 2004

The majesty of Google

The majesty of Google means that an interview in The Times of India with Mira Nair can be quoted around the world by now, or at least the part about her maybe directing the fifth Harry Potter film. The scrap that made it to the IMDB’s news section includes her talking about her levelheadedness: “I’m a Dilliwalli, only an asana gets me on my head!” I know asana’s a yoga pose, but what’s a Dilliwalli? Google provides 84 pages to help. 81 of them are reprints / translations of the original article.

Dilliwali appears to be the word: someone from Delhi, only moreso. Like the way you have to be born in Dublin to be a Dub, but just that itself won’t do it. But as of yet there are only 89 pages containing Dilliwali, while the imposter will surely close the gap in the near future. What monster has Google wrought?

Posted by Andrew Farrell in Proven By Science | No Comments

July 29th, 2004

Around The World in 80 Days

Around The World in 80 Days

I don’t actually have much to add to Pete’s review. I didn’t even consider the few problems (not that I’m suggesting Pete was much bothered) because I saw the film as a perfect merging of the 80’s cartoon animal version with the films that were shown a little later on kids TV (One Of Our Dinosaurs Is Missing being the classic example). Except the one thing I did want to say is that there is still few moments in film more joyful than Jackie Chan catching sight of a small trestle.

Posted by Andrew Farrell in Do You See | No Comments

July 27th, 2004

The IMDB doesn’t have Pauly Shore

The IMDB doesn’t have Pauly Shore doing much since 2001 except playing “himself”, so it’s surprising to see that he hasn’t quite got a firm grip on the role during Cribs. It’s also surprising to see him on Cribs period - I’d have assumed it was a repeat of an early episode except for a modern (eg “P.I.M.P.”) soundtrack (for all that MTV doesn’t play music videos, it does match the right bits of songs to the right visuals quite a bit), and Pauly keeps making jokes about how his life is a wreck.

And he does keep making jokes, in all flavours of bad. Homeboy impressions, showing us the names of the artists on his wall written on his hand, bursts of crazy eyes swearing and that old standby homophobia/philia (the last shot of him is him squirming on a guy on a deck chair, declaring himself “so gay” then leaping up and diving straight into the pool for a cleanse), and simple whiny self-deprecation. The only constant is his need to embarrass himself, like a comedian’s Tourettes.

It is for all it’s 5-10 minutes more compelling than any of his film work (NB I am not claiming to have seen 5-10 consecutive minutes of same). He looks like someone who has no earthly idea what magic key will make him famous again, and the suspicion is never far away that the answer to the main question is “He paid them”, that this is just a Pauly Shore demo reel 2003. It must have been one of the most uncomfortable Cribs ever to shoot, not least because at the end of the day, he is still living in a fucking mansion in the Hollywood Hills.

Posted by Andrew Farrell in Do You See | No Comments

July 18th, 2004

Spiderman 2..

Spiderman 2..

Posted by Andrew Farrell in Do You See | No Comments

July 8th, 2004

There’s an effect in Shrek 2

There’s an effect in Shrek 2 that I don’t remember seeing elsewhere, though it doesn’t even need a completely animated universe: It switches scenes by keeping the lead character in close up, and simply fading one background out and another in at the same time. Not to be confused with the much more common “spin the camera around a couple while the backdrop changes”, which they polish off in the first five minutes.

There isn’t really anything else of merit in the film, apart from brute cleverness.

Posted by Andrew Farrell in Do You See | No Comments

June 3rd, 2004

Biff! Pow! Computer Games Grow Up!

Biff! Pow! Computer Games Grow Up!

No, wait, that’s every news article about comic books ever. Computer games don’t usually fare much better, despite a higher profile in real life - compare the number GAME bags around town with those from Forbidden Planet/generic comics store. Though this has been skewed in Ireland by the Plastic Bag Tax, which has the result that comics fans are receiving their wares in brown paper bags. Nice.

Anyway, computer games coverage in the news is generally “Videogames cause crazed teen to kill entire town” or a paragraph on page 7 about “Korean man dies after playing games for 50 hours”. So it’s nice to see something like this piece about DDR. The notional focus of the story - bright kid starts scamming the arcade to improve his skills - is second to establishing a feel for how teenagers can form a community around anything substantial: It’s closer to Slackers than Hackers.

See also: Penny Arcade’s Child’s Play, which got some, but not enough, coverage.

Posted by Andrew Farrell in Do You See | No Comments

May 26th, 2004

Our sister blog

Our sister blog Pumpkin Publog just hit on my party trick: figuring out what a fraction is based on the first few places of the decimal version. It can be done pretty quickly with a bit of spare paper and a calculator that supports x->1/x (or if you’re hardcore and the numbers are small, log tables).

First, the science bit: It’s based on a method by Euler (I think) for finding the highest common factor (HCF) of two integers: you take the larger one, and subtract the little one from it until you you get to the remainder. You write down “big number is made out of this many of small number and one remainder) then because it’s smaller, you switch and continue. Eventually, you get down to an integer and zero, so everything further up the chain must be a combination of the two numbers, IE a multiple of the HCF.

Next: the other science bit: you have this string of digits, so you keep inverting it and subtracting the integer parts:

0.566265 = a1/a0
a0 = 1.765958 * a1, so say a0 = a1 + a2 -> a2 = .765958 * a1. now invert
a1 = 1.305555 * a2, so say a1 = a2 + a3 -> a3 = .305555 * a2. “”
a2 = 3.272731 * a3, so say a2 = 3*a3 + a4 -> a4 = .272731 * a3
a3 = 3.666666 * a4, and we can go on, but we can see where this is going, and in fact we’re there already.

a3 = 11/3 * a4, so because we’re looking for numbers without common factors, we’ll stick to a3 = 11 and a4 = 3. and work our way back up the chain 3->11->36->47->83. All you need to jot down is the bits left of the decimal point: 1,1,3,(3,1,2 would be the numbers you get next) then stick in the numbers as you go back up.

Superfast way: this takes two columns of numbers, atarting with 1 0(after infinity, everything’s a good guess). The first time you get a number left of the decimal point, write it down below 1, and write 1 below 0. From then on, instead of writing these whole numbers down, just mutiply them by the bottom row and add the top row. Your approximation will get better with each step.

start: 1  0
1:     1  1
1:     2  1
3:     7  4
3:     23 13
1:     30 17
2:     83 47

And we’re there.

Because you can stop when you want, this is a great way of finding approximations of irrational numbers: for pi you get the old standard 22/7 immediately, then a couple of places down 113/355, accurate to six decimal places, and you only have to remember the first three odd numbers.

Note: if you actually try this example and don’t stop at the point where it becomes “obvious”, you’ll find a problem: instead of 3.666 -> 1.5 -> 2.0, the last number comes in at slightly less than two, and then then next one comes in at slightly more than 1, then the tiny remainder inverts to 2410! But that’s what you’d expect: 1,1,3,3,1,1,2410 is exactly the right sequence for 566265/1000000, which is the actual number we started from. But in practice machine error will creep in, and you won’t hit the eventual integer exactly, so you’ll have to decide yourself at what point to take the numerator and run.

Posted by Andrew Farrell in Proven By Science | 4 Comments